03.04.08

More virtual worlds being developed for kids

Posted in Fun, Misc Tech at 2:21 pm by Alice Pretchet

It seems like second life had a bunch of press for a while and then kind of faded in the media, yet there were / are tons of people that are exploring it everyday. This week I have seen two more virtual worlds in the news, and I am surprised that there will be so much focus on making them kid friendly.

From the wired campus blog:

Indiana U. Receives Grant for Development of Virtual World for Children

The Indiana University School of Education has received a three-year, $1.8-million grant from the John D. and Catherine T. MacArthur Foundation to expand the virtual world Quest Atlantis, which is designed to help foster creativity, social responsibility, and compassion in children ages 9 through 12.

Watch Sasha Barab, the university director of the Center for Research on Learning and Technology, discuss Quest Atlantis.-Andrea L. Foster

Looks like virtual worlds will continue to be developed, I wonder how much better they can get? It seems the the VR worlds I’ve explored are already very good, perhaps these initiatives will not be as much about making new VR or 3d technology, but about creating community. I wonder which VR worlds will end up with the most regular users.

and From Techcrunch:

EA-Land is the new, free Sims Online (TSO). The 12 different cities from TSO are being moved to EA-Land and the game area is being expanded to be “100 times bigger than the previous size of any city.” Existing TSO users will be able to purchase land in EA-Land before the new (reincarnated) world is open to the public with paying TSO users becoming “EA-Land subscribers” in a similar fashion to the way Linden Lab charges for land in Second Life.

Users of EA-Land will have the ability to upload custom content and (more importantly) buy these customizations from other players. Sounding a lot like Second Life? It gets better:EALand

There is one significant difference though to Second Life: EA-Land won’t become the wild west as EA will be “approving all of the content [so] this user content is safe to be viewed by everyone.”

I remember when there were several social networks trying to coral the most users, and it seemed for a while that myspace had won the most people, but wasn’t necessarily the best social network software running. I would have bet that tagworld or me.com would have prevailed in that arena since the user interfaces seems better to me. There were many things that shaped myspace as a popular destination for the majority of users, and I believe a large part of that was myspace staying out of what people were putting on their pages (and by extension their 2d virtual world). With EA pushing to keep it rated E for everyone, I hope that take two will make an adult version and perhaps base it on Grand Theft Auto where it is not for everyone, so me and my friends can have a VR world that is not kid friendly, and therefor more fun to run around in.

Leave a Comment

You must be logged in to post a comment.